February 6th, 2010 — Nintendo DSi
If you’re looking at buying a Nintendo DSi or the newest Nintendo DSi XL (Or LL as it’s called in Japan) and don’t know which NDS Flash card you should be purchasing, then look no further than the R4i DSi flash card. The R4 DS is one of the most popular flash card for the Nintendo DS and Nintendo DS lite console. So it only stands to reason that their DSi version would be equally as good as the DS version is.

And that reasoning is sound. We carry all kinds of flash cards for the Nintendo DSi console, and our favorite here at the office is in fact the R4i DSi. But that means much less than the fact that 7 out of 10 customers, who purchase flash cards for the Nintendo DSi, purchase the R4i DSi for their Nintendo system. That, I think, speaks far more about the quality and support of the product than our own in house opinions. If you’re shopping for an NDS Flash Card, then the R4i for the DSi is the unit you’ll definitely want to look at.
You can find out more about the R4i DSi by visiting our R4i Product page.
February 6th, 2010 — Hacks & Mods
February 6th, 2010 — Hacks & Mods
February 6th, 2010 — Hacks & Mods

Adafruit Industries has just added an Arduino shield footprint to their EagleCAD library. If you don’t know, the Arduino headers use non-standard pin spacing. Learn to deal with it, there’s too many Arduino shields in production to have any hope for a change in the future. This footprint should make it a lot easier to design your own boards. If you use this package make sure you’re getting the library from their github, they’ve been adding parts regularly. Setting up version control will make sure you always have the latest libraries.
[Thanks pt]

February 6th, 2010 — Hacks & Mods

True randomness can be hard to come by in the digital world. [Andy Green] is making it easier to get true entropy by using this random USB dongle. The Whirlygig uses a CPDL to gather data from a set of of oscillators. The oscillators have a constantly fluctuating frequency due to temperature changes; if they run faster they generate more heat which in turn slows them down. This, along with the variable latency associated with polling a USB device, gives great depth of randomness. The device is detected and mounted under ‘/dev/hw_random’ and can then be fed into ‘/dev/random’ using the ring-tools package. [Andy's] done a lot of testing, both on the hardware, and on the quality of randomness. We didn’t see an option to order this but he’s got hardware and firmware repositories so that you can throw one together yourself.
[Thanks Zunk]
