February 3rd, 2010 — Nintendo DS / DS Lite, Nintendo DSi
Yep, it says it all right there in the headline, folks. Gameloft swiftly took $122 million from consumers in 2009, roughly equating to 12 million digital copies of DSiWare Oregon Trail. Alright, alright, the digital distribution-based publishers probably sold some of its other games too, we guess – mobile games (in general) represented a whopping 94 percent of the company’s sales in 2009. And despite our voracious habit for mobile games here at Joystiq, North Americans were second place in terms of worldwide sales at 32 percent, with Europeans leading at 39 percent and the rest of the world trailing at 27 percent. Good luck catching up, rest of the world!
And yes, even amidst the global economic recession, Gameloft predicted “further growth in 2010 in terms of revenue and profitability.” The publisher also pointed out its strong position in the long term, saying it will “benefit from the rapid emergence of digitally distributed video games on mobile phones, tablets, consoles, and from major technological innovations.” You catch that tablet reference in there? Yeah, we did too. Hey, it’s 2010, right? The future. We’re in it.
Gameloft revenues increase 11% in 2009, 122 million (mostly) digital dollars made originally appeared on Joystiq on Wed, 03 Feb 2010 18:20:00 EST. Please see our terms for use of feeds.
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February 3rd, 2010 — Nintendo DS / DS Lite, Nintendo DSi
The official GDC 2010 website has revealed that Metroid director Yoshio Sakamoto will be leading a lecture at this year’s conference. The lecture is titled “From Metroid to Tomodachi Collection to WarioWare: Different Approaches for Different Audiences.” The session will focus on Sakamoto’s “thought processes and techniques on game designs that have allowed him to find market acceptance for his expansive portfolio of titles.” In other words, it will delve into the success of Sakamoto’s many wildly different games.
Assuming the lecture has a Q&A session, we also imagine it will focus on journalists needling Sakamoto about Metroid: Other M. Curiously, the lecture listing also fails to mention the inevitable follow-up event: Watch fanboy journalists and developers rush Sakamoto to get their DSes autographed.
[Via Gamasutra]
Metroid co-creator hosting GDC lecture originally appeared on Joystiq Nintendo on Wed, 03 Feb 2010 18:16:00 EST. Please see our terms for use of feeds.
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February 3rd, 2010 — Nintendo DS / DS Lite, Nintendo DSi
Back in early 2009, THQ hinted at more games in its De Blob franchise. In early 2010 … it’s hinting again. During an investor conference call, CEO Brian Farrell told us to expect more from its amorphous hero in fiscal 2011 (which takes place in real time between April 2010 and March 2011).
The franchise has been similarly amorphous, consisting of one Wii game, one iPhone game, and one cancelled DS game. Given THQ’s recent attitude toward Nintendo consoles, if we were to guess a platform for whatever this new game is, we’d go iPhone.
De Blob to paint the town once again originally appeared on Joystiq on Wed, 03 Feb 2010 18:05:00 EST. Please see our terms for use of feeds.
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February 3rd, 2010 — Nintendo DS / DS Lite, Nintendo DSi
In November, Yuji Naka’s studio, Prope, revealed a new original IP, Ivy the Kiwi? … for Windows Mobile. The latest Famitsu reveals that the developer is porting the game to some game consoles! Namely, DS and Wii. Namco Bandai will release Ivy the Kiwi in Japan on April 22 — it’s the first Prope game to be published by someone other than Sega or (in the case of the Windows Mobile version) Prope itself.
However, despite its origins as a mobile game, and its simple pick-up-and-play gameplay (which involves stretching and bouncing drawn lines to move a bird through a maze), Ivy the Kiwi is destined for retail on consoles, at a price of ¥3,990 ($43).
Prope’s Ivy the Kiwi? migrating to Wii and DS originally appeared on Joystiq Nintendo on Wed, 03 Feb 2010 17:15:00 EST. Please see our terms for use of feeds.
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February 3rd, 2010 — Hacks & Mods
February 3rd, 2010 — Hacks & Mods
February 3rd, 2010 — Nintendo DS / DS Lite, Nintendo DSi
WBIE announced today that Scribblenauts, 5th Cell’s puzzle adventure game that spawns any object a player writes in, has now shipped one million copies worldwide. According to WBIE, which, as publisher, has an admittedly biased view of the situation, Scribblenauts has now reached “blockbuster status.”
Keeping in mind that the reported figure is one million units shipped (and not necessarily sold), it’s still an impressive number for a third-party DS game — especially one as weird as an adventure game that features puzzle solving through the use of one’s vocabulary. How are other developers expected to rip off that formula?
Noteworthy: Scribblenauts ships a million originally appeared on Joystiq on Wed, 03 Feb 2010 16:30:00 EST. Please see our terms for use of feeds.
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February 3rd, 2010 — Hacks & Mods
February 3rd, 2010 — Hacks & Mods

[MkMan's] LEGO spider robot combines pieces from a Mindstorm kit with a few milled plastic parts. The legs are a locomotive concept called a Klann Linkage. They operate in pairs and convert the rotational force from one motor into movement for two legs. Here, a total of four rotating gears moves eight legs, besting the hexapods we saw a couple of weeks ago in both leg count and motor economy.
Each limb is made up of five pieces plus one base for each pair. That makes eleven pieces per pair and a total of 44 for the entire robot. [MkMan] milled these parts out of 3/8″ HDPE stock. He’s made videos of forward motion and turning which we’ve embedded after the break. Even on a polished surface the bot looks fairly efficient at getting around.
Walking forward
Turning

February 3rd, 2010 — Hacks & Mods
February 3rd, 2010 — Nintendo DS / DS Lite, Nintendo DSi
If you’re hoping to play a cute DS game starring a young witch, but not NIS’s A Witch’s Tale, Natsume has you covered. The publisher just announced Witch’s Wish, a new game joining its DS lineup of extraordinarily quirky stuff.
Witch’s Wish stars “Vicky,” a girl who wants to go to Hogwarts witch school, and has to help save her town from some kind of “dark force” while simultaneously learning how to do magic. The ESRB reveals a bit more about the gameplay, describing “comical duel sequences” — rock-paper-scissors style duels in which “buckets of water are dumped, little tornadoes may twirl, and bursts of cloud-and-fire are sent.” Precious!
(Retailer orders for) Witch’s Wish will be fulfilled this spring.
Natsume grants a Witch’s Wish on DS originally appeared on Joystiq Nintendo on Wed, 03 Feb 2010 12:30:00 EST. Please see our terms for use of feeds.
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February 3rd, 2010 — Nintendo DS / DS Lite, Nintendo DSi
We’ve always thought the regular inclusion of slot machines in the kid-friendly world of Pokémon to be bit strange, and apparently we weren’t the only ones. According to Official Nintendo Magazine, the English-language versions of Heart Gold and Soul Silver have had their gambling devices replaced by a new mini-game which, according to the magazine, is surprisingly fun.
In the new game, players must flip over panels in a five-by-five grid. Some panels hide multipliers for the player’s coins. Some, however, hide Voltorbs, which end the round and cause the player to lose all coins accumulated to that point. You can guess where each Voltorb is hidden using numerical clues at the end of each row and column — it other words, its Picross meets Minesweeper. Meets Pokémon. Yes, please.
English Pokemon Heart Gold/Soul Silver gets exclusive mini-game originally appeared on Joystiq Nintendo on Wed, 03 Feb 2010 11:30:00 EST. Please see our terms for use of feeds.
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February 3rd, 2010 — Hacks & Mods

Not too long ago we asked our readers what they would like to hear about from the PUSH N900 winners and their hacks. We got some silly questions, and some serious, we asked both and now the PUSH teams have answered.
Solderin Skaters are really making progress. They’ve gotten their printed circuit boards and mounting equipment all set to go, and the code and algorithms are really shaping up. All that and more updates are seen in their latest video, and blog entry.
>Thank you for taking the time to answer some questions for HackaDay. We love when a hacker is willing to share their work with us.
>How did you and your team get together? Any fun backstory you care to share?
[Keywan] came back from Amsterdam with an N900 and everybody here was
envious. We saw the PUSH N900 project as an opportunity to equip
everybody with such a device. Because we couldn’t think about a hack
needed other ideas. We remembered funny things we did as
youngsters and *bam* there was the skateboard idea. We called
friends here (University of Bielefeld) and there (Berlin),
*tada* there was the team.
When we started working on the project we soon realized
we would need additional help to tackle such a big
project in such a short time (6 weeks), so we asked
three more highly qualified friends to join the team.
> Have you and your team worked on any other projects? Cellular related
> projects? N900 projects?
No, this is our first project together. [Jan] and [Sebastian] worked both on
different hardware projects. [Keywan] and [Flo] worked together a
shirt design and other non-technical stuff. [Nick] is involved in
a startup developing mobile applications. He sometimes suffers from
badly designed and closed source APIs during the development on other
platforms.
> What was your main inspiration for your team’s project?
We wanted to enhance a real everyday activity and
create an application beyond game controllers such as
Wii-Accessories and Tony Hawks: Ride.
> How do you think people will react when you finish/release?
We recruit a security team to protect us from fans and
paparazzi. Just kidding. We are curious how/if they will react,
but hope they will like it.
As with all open-source projects, we hope that the
work we did might be useful to other applications in
the future.
> Do you have any future plans with your team? Continued N900 development?
> Update your current projects?
We have not planned past the deadline, but we sure
would like to continue working together.
> What do you think of the other winners?
We like their projects and looking forward to meet them in
London. They are very nice and we are in contact with them.
Everybody tries to help each other. We share code, thoughts and
tips.
> Questions from our commentators.
>
> What are you thoughts on Arduino? Do you intend to use one in your
> project?
The Arduino family is a great timesaver for rapid
prototyping, so we did our prototype with an Arduino. But we needed small and
tough hardware, so we decided to design and build our own PCB.
It is based on the same microcontroller, an ATMega168.
> How is working with the N900 hardware and software?
[Nick] says: It’s like a cybernetic implant which I don’t want to
miss in my life. The hardware is very powerful and to be root on
a more or less normal Linux gives you a lot of freedom. The tons
of possible frameworks are sometimes a bit confusing, but gives
you possibilities like on no other platform.
> What do you think about the movement of cell phones towards open source
> software, such as the Maemo? Do you plan to, or have you ever tried
> Android?
We like Maemo even though it still have some glitches. Open
Source phone software gives you freedom in the hand. Just see
how the community around Maemo provide solutions for problems
Nokia didn’t see as crucial. Open Source on phones rocks!
Most of us didn’t worked much with the Android, but Nick tried
Android. For him it’s pretty painful installing an app for every
single messaging service. Google maps is nicer than the Ovi stuff
though. Developing on Android is a little more fun than e.g.
Blackberry, using Linux. But coding and running for example a rails
app on the N900 in minutes just changes the way you do developing for
mobile devices. You can even code on the N900 itself.
> (If you use a secondary power source, example – to run motors) What kind
> of battery life is expected for your project?
We expect a good hour of battery life (average power consumption
of our sensors boards is about 80 mA and our batteries have 130
mAh capacity. Bluetooth, status LEDs (10 mA each) and the ATMega
drain most of the power, the sensors power consumption is almost
negligible.
> Can we get a list of what you’re using in your project? (example –
> bluetooth sets, motors, dedicated sensors, etc)
Each Skateboard is equipped with two sensor boards. On each
sensor board, an ATMega168, running at 7,3728 MHz (to avoid
transmission errors) and connected to to an RN41 bluetooth
module, samples one triple axis accelerometer (ADXL345) and two
dual axis gyrometers (LPY/LPR5150). They are powered by through
a lithium polymer battery connected with BEC plugs to a
protection module. And of course, a large number of resistors
and capacitors. We used 0603 SMT components.
> And yes, we actually had a reader (Joe) ask the following (feel free to
> omit)
>
> How often do you change your underwear?
Underwhat?!

February 3rd, 2010 — Hacks & Mods
February 3rd, 2010 — Hacks & Mods
February 3rd, 2010 — Nintendo DS / DS Lite, Nintendo DSi
There are plenty of things to love about Final Fight. There’s the ridiculously diesel, shark pile-driving wrestler-turned-mayor the story is centered around, Mike Haggar, and the fact that citizens in Metro City like to store whole turkey dinners inside of dirty oil drums. And, after 20-plus years, somebody’s finally getting around to making a movie.
You’ll find the initial teaser trailer for the fan-made project after the break which, while a very tasteful take on the series, has made one small error: Jesse Ventura is the only man on the planet who can play Mike Haggar. We’re sure this is paying more than his current gig, so get in touch!
[Via Capcom-Unity]
Continue reading Fan-made Final Fight movie trailer is pretty good, actually
Fan-made Final Fight movie trailer is pretty good, actually originally appeared on Joystiq on Wed, 03 Feb 2010 00:30:00 EST. Please see our terms for use of feeds.
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