BBFC: Sega compiling Sonic games for DS

The BBFC classification site lists a “Sonic Classic Collection” coming to DS soon. Normally, with these ratings, we’d be left to speculate as to the identity of the games on the collection — however, the BBFC helpfully provided a list of games on the cart!

According to the rating, it’ll feature Sonic 1-3, plus Sonic and Knuckles — with the ability to virtually “Lock-on” and play as Knuckles in the older games. Also included in the shockingly specific list of in-game content: Sonic Chronicles and “The History of Sonic” video content and the art gallery.

We can only hope it turns out better than Sonic the Hedgehog Genesis on GBA.

[Via Kombo]

Joystiq NintendoBBFC: Sega compiling Sonic games for DS originally appeared on Joystiq Nintendo on Fri, 20 Nov 2009 17:45:00 EST. Please see our terms for use of feeds.

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Hands-on: Dementium 2 (DS)

Having not played Renegade Kid’s first survival/horror-FPS on the Nintendo DS back in 2007, Dementium: The Ward, I had few expectations going into my recent hands-on with the game’s sequel, the aptly titled Dementium 2. I knew that the first game enjoyed critical acclaim for more than adequately bringing survival/horror tropes to Nintendo’s handheld, and ultimately scored pretty well with reviewers, but ever since Metroid Prime Hunters I’ve been wary of first-person mechanics on the DS.

Thankfully, when first faced with manipulating Dementium 2’s main character, it became quickly obvious that the game’s slow pace helps to account for any discomfort issues that might arise from the control scheme. Over the course of 45 minutes, I put together puzzles, traveled between two dimensions multiple times, and even fought a boss who tried to throw up on me from the ceiling (what a jerk!). Though its content and storytelling seems to be a carefully crafted amalgam of games from the three or so genres it mashes up (fps, adventure, survival/horror) – a handheld Half-Life meets Silent Hill on Monkey Island, almost – the time I spent with a preview build of Dementium 2 earlier today felt like the beginning of what could be a very interesting game.

Continue reading Hands-on: Dementium 2 (DS)

JoystiqHands-on: Dementium 2 (DS) originally appeared on Joystiq on Fri, 20 Nov 2009 17:30:00 EST. Please see our terms for use of feeds.

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System Flaw commercial shoots up your living room

You know, living rooms (or parlors, for you weirdos out there) are damn boring — it goes double for outdoor patios. Luckily, System Flaw is attempting to address your home and its surroundings’ severe deficiency in fun as one of the first DSi-only games. Utilizing the handheld’s built-in camera, it populates your real-world locale with virtual enemies to shoot down in a kind of first-person shmup. It’s an interesting concept, as you can see for yourself in the video past the break.

[Thanks, RupeeClock]

Continue reading System Flaw commercial shoots up your living room

Joystiq NintendoSystem Flaw commercial shoots up your living room originally appeared on Joystiq Nintendo on Fri, 20 Nov 2009 16:45:00 EST. Please see our terms for use of feeds.

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European Nintendo downloads: Pokemon Rumble, Shootanto, demos

The WiiWare demo service arrives in Europe today, though a bit light on content compared to other regions. On the upside, both of the demos offered are for games that cost 1,500 Wii Points, which means you could save a pretty large chunk of change if you discover (somehow) that you don’t like World of Goo.

In terms of stuff you pay for, Shootanto is going to be totally overshadowed by Pokemon Rumble. DSiWare has a decent selection of games, including something that looks kind of like Defend Your Castle, a few card games, and myNotebook.

  • Pokemon Rumble (WiiWare, 1-4 players, 1,500 Wii Points)
  • Shootanto: Evolutionary Mayhem (WiiWare, 1-2 players, 500 Wii Points)
  • Army Defender (DSiWare, 1 player, 200 DSi Points)
  • A Little Bit of … All-Time Classics: Strategy Games (DSiWare, 1 player, 500 DSi Points)
  • myNotebook: Blue (DSiWare, 1 player, 200 DSi Points)
  • Uno (DSiWare, 1-6 players, 500 DSi Points)
  • Demos: Pokemon Rumble, World of Goo (free)

Joystiq NintendoEuropean Nintendo downloads: Pokemon Rumble, Shootanto, demos originally appeared on Joystiq Nintendo on Fri, 20 Nov 2009 15:45:00 EST. Please see our terms for use of feeds.

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Multixylophoniomnibus

[Ania] wrote in to let us know her team had finished the Multixylophoniomnibus and that they have posted an extensive writeup about it. We covered this augmented xylophone when it was still in development at the beginning of this month. Originally they wanted to use mallets wrapped in tinfoil as switches that close when they contact the metal keys, something akin to matchbox cars as a switch. This plan was thwarted when they realized the paint surface insulated the metal keys. At this point they switched to piezo sensors which turned into an odyssey of trial and error to achieve a reliable input for the Arduino to monitor. In the end they got it working with around forty lines of code, interfacing six boxes containing a different type of noisemaker.

See the finished instrument played in the video after the break. Alas, the addition of the piezo sensors do impede the resonance of the xylophone keys, but we still like it! There’s something reminiscent of the beginning of Pink Floyd’s Money when this is played.

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Tube prototyping station

[Gio] enjoys using vacuum tubes in his projects. He designs the circuits using a CAD program but was finding that there is no substitute for actually building a prototype before heading to a final design. To make this process easier, he built his own tube prototyping station.

At the top of the board he’s got three different sizes of tube sockets with the pins from each wired as common. The nine pins from the sockets break out to a terminal strip where they can be interfaced with a solderless breadboard. For added versatility he’s included terminals to tap into some RCA jacks, as well as a 100 kOhm variable resistor. We’d bet this is not something that you can find ready-made, but it sure does look a whole lot better than a workbench full of components alligator-clipped together.

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Remote uses no batteries

How often do you change the batteries in your television remote control?  Yeah, basically never. But that’s a tribute to how efficient the device is and not a reason to overlook this development. NEC is showing off a remote control that uses no batteries. Power is generated using the piezo effect that occurs when a button is pushed. That is to say, when a crystal is compressed it emits a tiny bit of electricity which is harnessed and used to power this device. This is the same principle that is used in the electricity producing sidewalks tested in Japan.

It’s pretty phenomenal that they can run the device using this method. Right now there’s only a handful of buttons but we’re sure there’ll be advances in the technology. There’s a ton of use for this if it can be miniaturized. It is using radio frequency instead of infrared, making it a useful development in wireless doorbells, garage door openers, key-less entry fobs for your car, and many more applications.

[Thanks das_coach]

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USB accelerometer controller

As you can see above, there is no wiimote in that accessory steering wheel. There is, instead, a home-made accelerometer controller that connects to the pc via USB. Based around a PIC 18F2550 and a 2 axis accelerometer, this device is detected by windows as a standard controller. The schematic and source code are available on his website. He says it can also be used as a “motion mouse”. You can see a video of that after the break.

When we first saw the video, we thought it might be the same person as the accelerometer controlled maze project, due to the wiimote steering wheel casing.

[via make]

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Child’s Play & Harmonix rock San Fran for charity Dec. 9


Harmonix and Child’s Play have announced that they’re banding together for a charity benefit Rock Band night at San Francisco’s DNA Lounge the night of December 9. “Ümloud!” is an all-ages event organized by GameLife’s Chris Kohler, Gamehelper’s Joe Markert and Telltale Games’ John “Seg” Seggerson, and staffed by a number of Bay Area games bloggers, including yours truly.

The party kicks off at 7PM PT and runs through 2AM PT on December 10, with a suggested $10 donation for admission. Everyone who attends will automagically be made eligible for a chance to win some of the many raffle prizes that’ll be awarded throughout the night, but those who wish to donate more can sign up for two different “band packages” — which include reserved songs and the chance to play on DNA’s main stage — at the Ümloud! site.

Proceeds from the event will go to provide toys and video games to children’s hospitals nationwide, including the local Oakland Children’s Hospital.

JoystiqChild’s Play & Harmonix rock San Fran for charity Dec. 9 originally appeared on Joystiq on Fri, 20 Nov 2009 06:00:00 EST. Please see our terms for use of feeds.

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