November 17th, 2009 — Nintendo DS / DS Lite, Nintendo DSi
Pictured: A successful commercial
Speaking during a presentation at the recent Montreal International Game Summit (as covered by Edge), EEDAR Director of Analyst Services Jesse Divnich highlighted a tenuous connection between game review scores and commercial success. In the case of Nintendo’s DS, Divnich is quoted as saying “scores don’t matter.” But do they matter among a more dedicated gaming audience?
“When we did compare Xbox 360 and PlayStation 3 only games, we did, to no surprise, find that review scores highly correlated to sales,” Divnich told Joystiq. “However, marketing correlation was still just a tad bit more.” According to EEDAR’s research, marketing has played the “more crucial role” with DS games and, to some degree, Wii games (a point Nintendo’s Reggie Fils-Aime seems to agree on).
While emphasizing that his aim was not to dismiss the value of critical evaluation, Divnich suggested that marketing plays a more persuasive role in what has become a burgeoning industry. “Video games are now a mass marketed product, it is a product that targets all major demographics, very similar to television or movies or any other sector within the entertainment division.” While Joystiq readers may lock out the din of marketing as they tap the F5 key and anxiously wait for review embargoes to lift, the industry has grown to encompass people who aren’t as exposed to the likes of Metacritic.
It seems that being informed takes precedence over being entertained — at least until you start playing the game. “Quality does matter,” concluded Divnich, “but marketing matters just a little bit more.”
Commercial success dependent on ‘more than just quality,’ Divnich suggests originally appeared on Joystiq on Tue, 17 Nov 2009 20:15:00 EST. Please see our terms for use of feeds.
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November 17th, 2009 — Nintendo DS / DS Lite, Nintendo DSi
Having gotten the obligatory joke out of the way in the first post about SouthPeak’s Crime Scene, we’re now free to look at, you know, the game and stuff. And it certainly delivers on the promise of the title! It’s basically a crime scene on the DS for you to explore. You have to comb through whole rooms, collecting fingerprints, footprints and other evidence. You get to tweeze – and swab.
Crime Scene is one of the few M-rated games on DS — joining an elite club comprising games like Resident Evil: Deadly Silence, the Dementiums, Grand Theft Auto: Chinatown Wars, and, of course, Touch the Dead. With that rating, it may turn out to be a more realistic, serious take on crime than the other cop games on DS.
Investigate a Crime Scene trailer originally appeared on Joystiq Nintendo on Tue, 17 Nov 2009 18:45:00 EST. Please see our terms for use of feeds.
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November 17th, 2009 — Nintendo DS / DS Lite, Nintendo DSi
You may have completed Metroid Prime Trilogy and begun to enter Full Excitement Mode[TM] for next year’s Metroid Other M, but there could be even more Metroid in store under Prime’s banner of first-person action. Nintendo’s Kensuke Tanabe, who oversaw development on the Prime games for Nintendo at Retro Studios, recently told ONM that Nintendo is “always planning to make new games in the Metroid Prime series.”
Tanabe didn’t speak of a continuation on Wii, but noted that depending “on the timing and the situation, we cannot deny the possibility of realising it on DS or DSi.” Though Retro hasn’t isolated itself from the franchise, we know Nintendo isn’t shy about sharing Samus with external developers. Just don’t call it “Metroid Dread,” guys. Bad memories.
Nintendo not done with Metroid Prime series originally appeared on Joystiq on Tue, 17 Nov 2009 17:40:00 EST. Please see our terms for use of feeds.
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November 17th, 2009 — Hacks & Mods
November 17th, 2009 — Hacks & Mods

[Harm's] tumbling robot from a few years back is an excellent study in simple motion. Foregoing wheels or legs, he uses four flippers to roll the robot around the room. Two motors are used, each in charge of two flippers. Identical but separate circuits drive the motors with a 74HC240 gate IC monitoring the continuously rotation. When a flipper becomes stuck, the circuit reverses the rotation of the motor so the simple bot can tumble its way out of a jam.
The circuitry is less advanced than some of the BEAM builds we’ve seen before. That doesn’t diminish the cleverness of his design and we think BEAM robotics are great way to get your head out of the computer code and go hardware only. After the break you can take in some video of the tumbling motion. We’ve also included a video of another bot from his website that uses concentric rings for another type of unique locomotion.


[Harm's] ‘W’ bot uses concentric rings for locomotion.
[Thanks Thomas]

November 17th, 2009 — Hacks & Mods

We’re sure you’ve heard about Xbox 360’s facing an other round of bans from Xbox Live last week. It seems that living in a hole, or even in Grenora, North Dakota couldn’t help you escape hearing this from every news source possible. Apparently, this has caused a slew of banned consoles to go up for sale in a buyer-beware quagmire. This is a joke in several ways; didn’t the hardware problems of the machine already make the used market risky enough? Now consumers will be even more wary, losing game sales because less people are buying used consoles.
If you have just the right kernel, and a copy of your CPU key, and a second unbanned Xbox 360, you may be able to reactive your machine. But how many people have those things available to them? Undoubtedly an Xbox 360’s desirability is greatly diminished if Xbox Live is removed from the equation. This is something Nintendo could learn from when it comes to the Wii (no online multiplayer with New Super Mario Bros Wii?… Really?). So whether you are the one who was banned, or you decided/were tricked in to purchasing a banned console, what are you going to do with it now that online play is out of the picture?
We’ve seen the console emulating SNES games and even XBMC run with the help of Ubuntu. Leave us a comment and tell us if you are planning to just go without Xbox Live, use the machine as a desktop running Ubuntu, or spearhead the effort to repurpose this powerful (and flawed) hardware platform. Will you go out and capitalize on cheaper hardware, or have you been burnt by the grim reality of a crippled rig?

November 17th, 2009 — Nintendo DS / DS Lite, Nintendo DSi
The WiiWare demo program arrives in Japan today, offering many of the same demos found in North America. Bit.Trip Beat and NyxQuest are out, and Pokemon Mystery Dungeon is in. Oddly, the Japanese site for the demo program mentions a January 31 end date, which the North American page doesn’t. We don’t know if that’s the end of the whole demo thing or just the expiration date for this set of demos.
Also on the Wii today in Japan: two Namco arcade games which are personal favorites: free-scrolling shooter Bosconian (with fantastic “ALART” voice samples), and Pac-Man creator Toru Iwatani’s weird Libble Rabble. Genterprise continues its budget series on DSiWare, with a top-down racer and a VR-looking action game:
- Bosconian (Arcade, 1-2 players, 800 Wii Points)
- Libble Rabble (Arcade, 1-2 players, 800 Wii Points)
- G.G. Series Tetsubou (DSiWare, 1 player, 200 DSi Points)
- G.G. Series Drift Circuit (DSiWare, 1 player, 200 DSi Points)
- Art Academy (First and Second Semester) (DSiWare, 1 player, 800 DSi Points each)
- Demos: Pokemon Rumble, Pokemon Mystery Dungeon, Final Fantasy Crystal Chronicles: My Life as a Darklord & World of Goo
Japanese Nintendo downloads: Trial edition originally appeared on Joystiq Nintendo on Tue, 17 Nov 2009 15:30:00 EST. Please see our terms for use of feeds.
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November 17th, 2009 — Hacks & Mods
November 17th, 2009 — Hacks & Mods
November 17th, 2009 — Nintendo DS / DS Lite, Nintendo DSi
If you hope to save all of your footsteps for entry into Personal Trainer: Walking — really make them count by having them tabulated by a video game — this Amazon deal is perfect for you. The game, with two Activity Meters, is Amazon’s Deal of the Day for $29.98.
You may have to do some uncounted walking to pick it up (trips to the mailbox or the front door, a small amount of day-to-day movement until it arrives), but at least you don’t have to walk around a store to pick it up, dooming yourself to several steps that don’t contribute to a running total on your DS.
Get a cheap Personal Trainer: Walking without walking too far originally appeared on Joystiq Nintendo on Tue, 17 Nov 2009 11:45:00 EST. Please see our terms for use of feeds.
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November 17th, 2009 — Nintendo Wii
After our post about the Drivekey Wii Mod Chip and the requirement (Or lack of) for a Drivekey Update, we’ve gotten numerous emails and comments about the DriveKey chip not working in certain models of the Nintendo Wii with the newest update from Nintendo themselves. We hear you all. And we are in contact with the good folks behind the actual Drivekey at the factory level to get some updates from them as to when they will release a newer version of the Drivekey firmware.
We’ll keep everyone posted in the next coming days once we’ve heard back from the factory to determine when they will release a newer version of the drivekey firmware, which we are sure will be coming very shortly!
November 17th, 2009 — Hacks & Mods

[Pcmofo] has shared a well-built, well-explained example of how to implement an RFID key system for a door. We call this the right way because it is well thought out and functional. In the past we’ve seen doors that unlock via a secret knock, keypads, and RFID, but they are all non-permanent solutions capable being transplanted from one door to another. Rather than building a mechanism to turn the door handle, this implementation uses an electric strike mounted in the framing of the door to allow access. These are used for security doors in buildings and are built to keep your door secure.
The hack in this case is the electronics. Using an AVR ATmega168 running the Arduino boot-loader, [pcmofo] has prototyped a two-part design. An RFID reader is mounted outside the door with data wires running to the inside where the microcontroller resides. A hard-coded RFID card is used as a “master” to train any number of tags for entry. The master puts the device in training mode and the next tag to be read is added to the list of tags authorized to open the door.
We like messy wires and quickly thrown together devices but this is built to last and will look great once mounted in an appropriate enclosure.

November 17th, 2009 — Hacks & Mods
November 17th, 2009 — Hacks & Mods
November 17th, 2009 — Hacks & Mods
November 17th, 2009 — Hacks & Mods

An exhibition just wrapping up at the Russian Frost Farmers Gallery in New Zealand presented an interactive artwork hack. Called the Radio Assisted Drawing Device (R.A.D.D), it is a plotter that mounts on the wall. It isn’t computer controlled, but rather relies on a remote control with two sticks to move the plotter Etch-a-Sketch style.
A clear gantry mounts vertically and travels along the top edge of the wooden backing. A slot cut in the acrylic steadies the plotter and allows for smooth vertical movement. Obviously built by hand, the mechanics seem to have tight tolerances for precise movements of the stylus. See the exhibit in the video after the break.
Wouldn’t you love to have one of these on the wall at your next party? It adds a whole new spin on a guest book.
[Thanks Rich]

November 17th, 2009 — Hacks & Mods

[Scott Holden] went all out this year and built an amazing Tauntaun costume. The Tauntaun from Star Wars was massive, standing 8 feet tall, and usually carrying a rider. [Scott] wanted to make it the correct size, and ultimately pulled it off. He had to build custom stilts to get the leg angle correct as drywall stilts were too straight. The rest is mainly pvc and fur. We think he did a fantastic job on this. The effect is quite nice, and we can imagine that in person it is even better.
Take note at the bottom of page 3. Apparently, he got pinned in the costume in his workshop and almost had to spend the night on the floor in the costume. That’s pretty wild, at least he was warm.
[via makezine]

November 17th, 2009 — Hacks & Mods
November 17th, 2009 — Hacks & Mods
November 17th, 2009 — Hacks & Mods

[Johndavid400] built this incredible looking R/C lawnmower. After spending some time repairing broken R/C cars, he wanted to move on to something a little more useful and powerful. He decided to build a mower. He’s using a transceiver set from ebay, with an Arduino interpreting the signal and outputting to his custom motor board. In the video after the break, you can see that the mower looks responsive and quick. He does note, however, that he had some glitches early in the process that left him with a runaway mower. We covered a very similar mower ages ago that used a wheelchair as the base.

[via littlebirdceo]

November 17th, 2009 — Hacks & Mods

[svofski] has a friend who is a pixel artist. They really wanted to try out their skills on a c64, but were missing a mouse. The original mouse for the c64 was not only serial, but used a different method of communication than more modern mice. [svofski] built this adapter to translate the ps/2 data to something the c64 can use. The writeup describes the build in detail and even has the PCB and source code available for download.
[via flickr]

November 17th, 2009 — Hacks & Mods
November 17th, 2009 — Nintendo DS / DS Lite, Nintendo DSi

In a postmortem article for
Game Developer magazine (excerpted by
Gamasutra), 5th Cell co-founder Joseph Tringali offered some inside information about the development of
Scribblenauts. The control scheme, one of the major complaints about the puzzle-adventure title, was something that 5th Cell wanted to fix in a couple of ways. However, the developer ran into time and budget constraints.
“We knew this was going to take a big hit from reviewers,” Tringali said, “but we could only spend a limited amount of work on it. We discussed a secondary D-pad control option midway through development only to come to the conclusion it would take a single person 3-4 weeks to integrate it. On our self-funded schedule, that route was not an option.”
Tringali said that to free up time to tweak the controls, another feature, like online connectivity, might have had to be lost. But when those decisions came up, it was already too late.
5th Cell on Scribblenauts’ control scheme, and more insights originally appeared on Joystiq on Mon, 16 Nov 2009 16:30:00 EST. Please see our terms for use of feeds.
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November 17th, 2009 — Nintendo DS / DS Lite, Nintendo DSi
There aren’t many new videos to watch in this week’s Nintendo Channel update that you haven’t already seen online, but Ubisoft does give us a quick look at creating “Barabbid Obama” — or just “R’Obama,” in the streetz – in Rabbids Go Home, the obvious highlight in this week’s post. Oh, and we do learn one very important fact: Rabbids enjoy wearing thong underwear. What? Hey, even Rabbids need to feel sexy sometimes.
Continue reading This Week on the Nintendo Channel: Barabbid Obama
This Week on the Nintendo Channel: Barabbid Obama originally appeared on Joystiq Nintendo on Mon, 16 Nov 2009 15:15:00 EST. Please see our terms for use of feeds.
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November 17th, 2009 — Nintendo DS / DS Lite, Nintendo DSi
We were going to comment on the creepy “sign of the witch” that Professor Layton, Remi and young Luke encounter in this screenshot of Professor Layton and the Devil’s Flute — and how it seems that this Layton game is going in an unusually spooky and dark direction — but then we remembered that both of the Layton games out in North America contain some fairly scary supernatural-seeming content: mysterious murders, monsters, curses, and the like.
We tend to think of the Layton games as so pleasant and so light-hearted, but, really, there’s often something a bit sinister in many of the puzzles Layton must solve. Grab a cup of tea and head to Famitsu for more totally spooky screens.
Professor Layton and the sinister graffiti originally appeared on Joystiq Nintendo on Mon, 16 Nov 2009 14:15:00 EST. Please see our terms for use of feeds.
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