Entries Tagged 'Nintendo DS / DS Lite' ↓

This Week on the Nintendo Channel: Cave Story

This week’s most noteworthy Nintendo Channel item is by far the Developer’s Voice video on Cave Story above. Next week, we’ll finally get to play it. How pumped are you? Like, beyond pumped? We sure hope so!

Head past the break for the rest of this week’s content.

Continue reading This Week on the Nintendo Channel: Cave Story

Joystiq NintendoThis Week on the Nintendo Channel: Cave Story originally appeared on Joystiq Nintendo on Mon, 15 Mar 2010 17:45:00 EST. Please see our terms for use of feeds.

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Now Playing: March 15-21, 2010


We hear he’s a lot bigger up close.

Choose your platform to jump to a specific release list:

Last updated: Monday, 3:00 PM

Continue reading Now Playing: March 15-21, 2010

JoystiqNow Playing: March 15-21, 2010 originally appeared on Joystiq on Mon, 15 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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Now Playing: March 15-21, 2010


We hear he’s a lot bigger up close.

Choose your platform to jump to a specific release list:

Last updated: Monday, 3:00 PM

Continue reading Now Playing: March 15-21, 2010

JoystiqNow Playing: March 15-21, 2010 originally appeared on Joystiq on Mon, 15 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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Now Playing: March 15-21, 2010


We hear he’s a lot bigger up close.

Choose your platform to jump to a specific release list:

Last updated: Monday, 3:00 PM

Continue reading Now Playing: March 15-21, 2010

JoystiqNow Playing: March 15-21, 2010 originally appeared on Joystiq on Mon, 15 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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NintendoWare Weekly: Rage of the Gladiator, Castlevania: Rondo of Blood

Today’s Wii downloadable releases look like they’ll work nicely together. When Medusa heads have murdered you enough in Castlevania: Rondo of Blood, you can switch over to Rage of the Gladiator and smash them in first person!

Continue reading NintendoWare Weekly: Rage of the Gladiator, Castlevania: Rondo of Blood

JoystiqNintendoWare Weekly: Rage of the Gladiator, Castlevania: Rondo of Blood originally appeared on Joystiq on Mon, 15 Mar 2010 09:45:00 EST. Please see our terms for use of feeds.

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European Nintendo downloads: Ironclad, Nectaris

Okay, so it isn’t Rondo of Blood this week in Europe. Nintendo instead chose to inaugurate the latest Hanabi Festival with the pre-rendered Neo Geo shooter Ironclad and Lode Runner for NES. It’s pretty novel in and of itself to have two Virtual Console games in a single week, not to mention a Neo Geo game! They’re joined on Wii by the WiiWare version of Military Madness.

Joystiq NintendoEuropean Nintendo downloads: Ironclad, Nectaris originally appeared on Joystiq Nintendo on Fri, 12 Mar 2010 13:45:00 EST. Please see our terms for use of feeds.

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Nintendo sells 1.9 million DS and Wiis through Feb. 2010

Following last night’s NPD report for February, Nintendo has issued a press release lauding the amazing selling power of its own products. In typical fashion, the gaming giant that got your grandma into gaming has managed to sell a ridiculous amount of DS and Wii systems in the U.S. — 1.9 million in the first two months of 2010, to be exact.

As impressive as that 1.9 million figure is, Nintendo’s ability to break its own records is even more impressive. In selling 613,000 DS units throughout February 2010, Nintendo has managed to set a new monthly record, besting the previous top-selling month of February 2009’s figure of 597,000 units. It would seem that two things are certain in this life: we’re all going to die one day and before that day comes, each of us is going to own nine DS systems.

With March 28 fast approaching — that’s the release date for the DSi XL — Nintendo is hoping to further build on the success of its now six-year-old handheld. And, to think, even after all that time, the gif still hasn’t gotten old.

JoystiqNintendo sells 1.9 million DS and Wiis through Feb. 2010 originally appeared on Joystiq on Fri, 12 Mar 2010 10:30:00 EST. Please see our terms for use of feeds.

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Metroid Dread concept is something Sakamoto ‘can’t say never existed’

Immediately following his well-attended GDC panel, Nintendo’s Yoshio Sakamoto talked with us about (what else?) Metroid: Other M. In addition to all sorts of questions on the unique Team Ninja collaboration, we asked Sakamoto about the long-rumored Metroid Dread project and, barring a confirmation of that product, when we’d see another 2D handheld Metroid.

Joystiq: Speaking of the core Metroid development team that last worked on the GBA, there have been rumors of a game known as ‘Metroid Dread’ – purportedly a 2D Metroid game for DS. First question: Was ‘Dread’ a real project? Second question: If not, where is a 2D Metroid on DS?

Yoshio Sakamoto: It seems we get a lot of questions about Metroid Dread, especially at interviews following E3 for example. But nothing’s ever been announced about this game; it’s all just been rumors so far. So we never know exactly how to respond to questions like this.

While there actually was a point where some teams were meeting to discuss if it was possible to create a 2D Metroid for DS using a relatively small team size, it’s not something that we ever really announced or thought of as “Metroid Dread.” But whenever people bring out that idea, we recognize that the basic concept is something that we can’t say never existed. But at the same time, we can’t of course, make any official comment about a Metroid Dread-like project coming out.

Our main goal [with Metroid: Other M] is to, as I said earlier, first raise knowledge about the Metroid universe and the Samus character before we start to introduce different elements like online or even going back to another handheld game for the next in the series. So there’s nothing coming immediately, we want to think about these new challenges first.

But, of course, we never say never.

JoystiqMetroid Dread concept is something Sakamoto ‘can’t say never existed’ originally appeared on Joystiq on Fri, 12 Mar 2010 09:00:00 EST. Please see our terms for use of feeds.

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Ghost Trick possesses Japan June 24, Capcom releases demo

Capcom has announced the Japanese release date for Ace Attorney creator Shu Takumi’s supernatural puzzle adventure game, Ghost Trick. Japan will be able to put Sissel’s spirit into a bicycle on June 24. Capcom has yet to offer a date for North American or European releases beyond simply 2010, but if the game is in a complete state by June, that bodes well for localization sometime in the fall.

However, if you can’t wait that long, and you don’t mind clicking through a bunch of Japanese text, you can play the TGS demo right now! Capcom posted a flash demo to the Ghost Trick site.

[Via Andriasang]

Joystiq NintendoGhost Trick possesses Japan June 24, Capcom releases demo originally appeared on Joystiq Nintendo on Thu, 11 Mar 2010 15:45:00 EST. Please see our terms for use of feeds.

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Lord of the Rings: Aragorn’s Quest makes ‘Move’ to PS3

[Wii version]

Warner Bros. Interactive has revealed that, in addition to the previously announced PS2, PSP, DS and Wii releases, it’s putting Lord of the Rings: Aragorn’s Quest on PS3 — with PlayStation Move support. The kid-friendly LOTR game will now be released this fall (delayed again!) on all five platforms, with the Wii version developed by Headstrong Games (yes, that Headstrong Games) and the others by TT Fusion. Of course, the Wii and PS3 versions will be the only ones with motion control, and they will also be the only versions featuring two-player co-op (with the second player controlling Gandalf).

The PS3 version won’t be an exact port of the Wii one, but it’s the same idea — a game for which the Wii was originally the lead platform, now spreading to the PS3 thanks to the existence of a very Wii-like motion controller. It may be the first, but this is definitely not the last time we’ll see this!

JoystiqLord of the Rings: Aragorn’s Quest makes ‘Move’ to PS3 originally appeared on Joystiq on Thu, 11 Mar 2010 11:40:00 EST. Please see our terms for use of feeds.

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Majesco cooks up Crafting Mama for DS

Almost a year ago, a trademark for “Crafting Mama” was spotted. It’s now being put to use, as Majesco has announced, well, Crafting Mama for DS. In her latest endeavor, Mama will occupy her seemingly endless time with a new task: arts & crafts.

In a series of 40 projects, players will create things like birdhouses, quilts, kaleidoscopes and adorable new aprons for Mama to wear, as well as Mama dolls. Of course, these creations will all be realized through the familiar touch-based minigames, played alone and in multiplayer, which so many of us have grown to love in the utterly populous Cooking Mama game franchise. It’s kind of crazy that a company can announce a game about making quilts and birdhouses, and we can already pretty much imagine how to play it!

Majesco plans a fall 2010 release for Crafting Mama, but we suspect the publisher is at least considering bumping that up a bit.

JoystiqMajesco cooks up Crafting Mama for DS originally appeared on Joystiq on Thu, 11 Mar 2010 10:33:00 EST. Please see our terms for use of feeds.

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Ubisoft prepping short film, a Ghost Recon: Future Soldier prequel

According to the Hollywood Reporter, Ubisoft will release a short film ahead of the release of Ghost Recon: Future Soldier. The film will be helmed by Francois Alaux and Herve de Crecy, the duo that just won an Academy Award for their short film Logorama. We’re assuming the Ghost Recon film won’t be quite as cheeky. The short, which will serve as a prequel to Future Soldier, will be a 20-minute live-action film, reportedly with a budget between $8-10 million. It’s being written by Tim Sexton, co-writer of Children of Men.

The project is in line with Ubisoft’s ongoing strategy to expand its scope of media to include more than just video games. Last year, the company released the Assassin’s Creed: Lineage short film series to promote Assassin’s Creed II. Later in the year, Ubisoft Montreal’s Yannis Mallat envisioned a future where Ubisoft crafts films and games using the same assets, which is precisely what it did with Lineage. Given the talent and financial backing behind the Future Soldier film, it looks like Mallat’s future could be a bright one.

[Via Big Download]

JoystiqUbisoft prepping short film, a Ghost Recon: Future Soldier prequel originally appeared on Joystiq on Wed, 10 Mar 2010 17:40:00 EST. Please see our terms for use of feeds.

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LukPlus looking for Coropata publisher at GDC

If you’re reading this and you’re in charge of business development for a game publisher, and if you’re at GDC — as unlikely as all that is — please go talk to LukPlus. According to Siliconera, the publisher has a meeting room at the convention, and is actively working to find a North American publisher for its cute DS puzzle game Coropata.

We sampled Coropata at TGS and found it charming, and we’d appreciate the opportunity to do things like buy it in a store and read all the text. We admit that a cutesy, anime-style puzzle game similar to The Incredible Machine may be somewhat of a niche interest, though.

Joystiq NintendoLukPlus looking for Coropata publisher at GDC originally appeared on Joystiq Nintendo on Wed, 10 Mar 2010 16:15:00 EST. Please see our terms for use of feeds.

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Japanese Nintendo downloads: Mega Man 10, Moon Cresta

Though there’s a lot of content on DSiWare in Japan today, it’s almost entirely training stuff. So, it would seem that DSiWare stepped aside to let WiiWare’s single release shine this week. (That’s probably not what really happened — but it’s a nice thought.)

In any case, Mega Man 10 is up on WiiWare in Japan today, and it’s likely to overshadow anything else available this week, including the ancient Moon Cresta:

Joystiq NintendoJapanese Nintendo downloads: Mega Man 10, Moon Cresta originally appeared on Joystiq Nintendo on Tue, 09 Mar 2010 13:43:00 EST. Please see our terms for use of feeds.

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This Week on the Nintendo Channel: Pokemon TV spots

This week’s Nintendo Channel update is about as light as it gets. Sure, there’s a new DS demo to check out and a pair of TV spots for Pokemon HeartGold and SoulSilver — but that’s about it.

Oh, you don’t believe us? Well, that hurts our feelings, but, by all means, check out the full list of this week’s content past the break for yourselves. We’ll just wait for you in the corner with our broken heart.

Continue reading This Week on the Nintendo Channel: Pokemon TV spots

Joystiq NintendoThis Week on the Nintendo Channel: Pokemon TV spots originally appeared on Joystiq Nintendo on Mon, 08 Mar 2010 17:15:00 EST. Please see our terms for use of feeds.

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Flipnotes from the PAX 2009 show floor

During PAX last year, Nintendo asked any professional artists who happened to be there to create an animation in the DSiWare program Flipnote Studio. Now, the flipnotes from comic artists like Eric Jones and Christina Strain, webcomics artist Scott Kurtz, and 5TH Cell art director Edison Yan, have finally been posted in a gallery on the Flipnote Hatena site.

Showing what can be done in a few minutes by a talented artist, and building on the excitement of a popular convention, makes this initiative a great promotional tool for the free app (and for the DSi in general), which is why Nintendo waited until six months after the event to release these!

Joystiq NintendoFlipnotes from the PAX 2009 show floor originally appeared on Joystiq Nintendo on Mon, 08 Mar 2010 15:15:00 EST. Please see our terms for use of feeds.

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Nintendo leading fans on wild Pokemon chase in New York City

Nintendo is adding an ambulatory flourish to its Pokemon HeartGold/SoulSilver launch, celebrating the PokeWalker accessory with a guided walk around New York City’s Times Square. On Sunday, March 14, Pikachu footprints will be placed around Broadway Plaza, inviting fans to trace the trail of the fictional giant rat, with live demonstrations of the game and accessory along the trail.

Nintendo’s usual launch events take place at the Nintendo World Store in Rockefeller Center, but this one is located in (and around) the Times Square Toys ‘R’ Us. Should you show up at the NWS, you’ll just have to do a little extra walking.

Joystiq NintendoNintendo leading fans on wild Pokemon chase in New York City originally appeared on Joystiq Nintendo on Mon, 08 Mar 2010 14:15:00 EST. Please see our terms for use of feeds.

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Now Playing: March 8-14, 2010


“Dude!”

Choose your platform to jump to a specific release list:

Last updated: Monday, 1:20 PM

Continue reading Now Playing: March 8-14, 2010

JoystiqNow Playing: March 8-14, 2010 originally appeared on Joystiq on Mon, 08 Mar 2010 13:20:00 EST. Please see our terms for use of feeds.

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NintendoWare Weekly: Final Fantasy II, Max & the Magic Marker

Sure, you could play Final Fantasy XIII on PS3 and Xbox 360 this week, but you could also buy a Final Fantasy game whose quality isn’t under any debate — partly because it’s really good, and partly because Final Fantasy II for SNES was released in 1991 and the debate has pretty much elapsed by now.

Or you could bypass that whole Final Fantasy thing and play a cute game about a kid and his amazing drawing ability.

Continue reading NintendoWare Weekly: Final Fantasy II, Max & the Magic Marker

JoystiqNintendoWare Weekly: Final Fantasy II, Max & the Magic Marker originally appeared on Joystiq on Mon, 08 Mar 2010 10:10:00 EST. Please see our terms for use of feeds.

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NintendoWare Weekly: Final Fantasy II, Max & the Magic Marker

Sure, you could play Final Fantasy XIII on PS3 and Xbox 360 this week, but you could also buy a Final Fantasy game whose quality isn’t under any debate — partly because it’s really good, and partly because Final Fantasy II for SNES was released in 1991 and the debate has pretty much elapsed by now.

Or you could bypass that whole Final Fantasy thing and play a cute game about a kid and his amazing drawing ability.

Continue reading NintendoWare Weekly: Final Fantasy II, Max & the Magic Marker

JoystiqNintendoWare Weekly: Final Fantasy II, Max & the Magic Marker originally appeared on Joystiq on Mon, 08 Mar 2010 10:10:00 EST. Please see our terms for use of feeds.

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NintendoWare Weekly: Final Fantasy II, Max & the Magic Marker

Sure, you could play Final Fantasy XIII on PS3 and Xbox 360 this week, but you could also buy a Final Fantasy game whose quality isn’t under any debate — partly because it’s really good, and partly because Final Fantasy II for SNES was released in 1991 and the debate has pretty much elapsed by now.

Or you could bypass that whole Final Fantasy thing and play a cute game about a kid and his amazing drawing ability.

Continue reading NintendoWare Weekly: Final Fantasy II, Max & the Magic Marker

JoystiqNintendoWare Weekly: Final Fantasy II, Max & the Magic Marker originally appeared on Joystiq on Mon, 08 Mar 2010 10:10:00 EST. Please see our terms for use of feeds.

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Nintendo Power: Scribblenauts sequel coming this Fall

[GoNintendo]

As evidenced by the image above, the latest issue of Nintendo Power reveals a sequel to 5th Cell’s Scribblenauts for the Nintendo DS. According to a report from GoNintendo, the magazine feature additionally details the game’s release window (”fall”), that it will receive “10,000 more words” and “120 new and improved levels,” and will have a focus on the use of adjectives. Thankfully, the report also notes intentions to improve the game’s controls — a major setback of the first outing. We’ve shot an email to the developers and will hopefully have more information on the game sometime soon. For now, you can check out the full magazine cover right here.

JoystiqNintendo Power: Scribblenauts sequel coming this Fall originally appeared on Joystiq on Sat, 06 Mar 2010 19:09:00 EST. Please see our terms for use of feeds.

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Nintendo Power: Scribblenauts sequel coming this Fall

[GoNintendo]

As evidenced by the image above, the latest issue of Nintendo Power reveals a sequel to 5th Cell’s Scribblenauts for the Nintendo DS. According to a report from GoNintendo, the magazine feature additionally details the game’s release window (”fall”), that it will receive “10,000 more words” and “120 new and improved levels,” and will have a focus on the use of adjectives. Thankfully, the report also notes intentions to improve the game’s controls — a major setback of the first outing. We’ve shot an email to the developers and will hopefully have more information on the game sometime soon. For now, you can check out the full magazine cover right here.

JoystiqNintendo Power: Scribblenauts sequel coming this Fall originally appeared on Joystiq on Sat, 06 Mar 2010 19:09:00 EST. Please see our terms for use of feeds.

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Nintendo’s Dunaway says DS has ‘room to grow’ in US market

[Business Wire]

Nintendo of America VP Cammie Dunaway thinks the Nintendo DS is going to keep on getting bigger in America. (And no, not just literally.) Speaking with VentureBeat, the executive highlighted the tremendous success of the Nintendo handheld. “We had our best year ever, selling 11.2 million units. That has never been done by any game platform ever.”

Yet, in spite of its success, Dunaway believes there’s still a lot more to be done with the US market. Dunaway notes that — in terms of market penetration — “in Japan, one in two consumers has a DS.” But in America? “It is one in four. So we have room to grow.” Essentially, if Japan is the benchmark for America, Nintendo must sell twice as many DS systems as it already has.

If there’s one thing we’ve learned not to doubt this generation, it’s Nintendo’s ability to sell systems and make money. In January, the company was able to sell over 400,000 units in America — and that figure is likely to grow with the introduction of the DSi XL in March. Perhaps we need to add even more money to this already-overused JPG.

[Via Edge]

JoystiqNintendo’s Dunaway says DS has ‘room to grow’ in US market originally appeared on Joystiq on Thu, 04 Mar 2010 21:30:00 EST. Please see our terms for use of feeds.

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WayForward behind another new WB game, ‘Galactic Taz Ball’


Taz hate water, but love gallery
Is Taz even still a popular character? Warner Bros. seems to think so, having announced Galactic Taz Ball for DS, the latest to come from the longtime collaboration between WB and developer WayForward (most recently, the two announced Batman: The Brave and the Bold, but also partnered for Duck Amuck).

Galactic Taz Ball, set on floating chunks of Earth that Marvin the Martian is in the process of stealing, combines two forms of gameplay. In the “Overworld” areas, you control Taz by moving the stylus trackball-style, turning into a tornado if enough speed is gathered. In the “Underworld,” the game becomes a “side-scrolling puzzle game” in which Taz explores the Martian’s machinery. Taz Ball will be released in Europe and Australia this May, with a fall release following in North America.

JoystiqWayForward behind another new WB game, ‘Galactic Taz Ball’ originally appeared on Joystiq on Thu, 04 Mar 2010 14:30:00 EST. Please see our terms for use of feeds.

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