Tuesday, October 9, 2007
Nintendo Wii Mod Chip for D2C Models... The d2cKey is here

As many of our customers already know... The Newest Nintendo Wii console with the D2C chipset, that has started showing up in parts of the UK and Europe - has also reached North American Shores. D2C chipset Wii consoles are now coming out in many North American chain stores such as Wal-Mart and Target.
These console are not able to be modified with the current run of Nintendo Wii Mod Chips such as the WiiKey or the CycloWiz, etc... However, the D2CKey - from the makers for the WiiKey for the Nintendo Wii have released their D2C chipset compatible D2CKey.
We will begin taking pre-orders for the D2CKey within the next coming days, and you can expect our stock to arrive to us within the next 10 - 15 working days.
Labels: cyclowiz, d2c chipset, d2c key, nintendo wii mod chip, wii mod chips, wiikey
Sunday, July 22, 2007
Swap Disc Wii - A Nintendo Wii Swap Disc
Are you looking for a Swap Disc for the Nintendo Wii ? If so, we regret to inform you that there is no such Swap Disc for Wii at all. Unlike the Playstation 2 which has the Swap Magic Discs which enable gamers to play import and backup games for their PS2 console - without the need for a mod chip. The Swap Disc for Wii just does not exist.
While a Wii Swap Disc would truly be something we would carry, in a heartbeat of course. There simply is no outlook for a Wii Swap Disc. The reason for this is that all Nintendo Wii Mod Chips are just Drive Chips. By this we mean that they control and send information to the DVD Rom drive in the Nintendo Wii console, as opposed to working with or writing to the BIOS chip of the Wii. A Swap Disc for the Wii would require some work to more intimately interact with the actual Bios of the Wii console.
While we won't rule a Swap Disc Wii Edition - we don't see this item as something that is as yet possible. Even booting simply Homebrew games on the Wii still require quite a bit of work, and for this reason - a Swap Disc Wii Version is not something that we see as being available any time in the near future.
For this reason we suggest to all of our customers either the WiiKey mod chip for the Wii or the Cyclowiz Mod chip for the Nintendo Wii, both of which allows playing of import and backup Wii games quickly and easily.
While a Wii Swap Disc would truly be something we would carry, in a heartbeat of course. There simply is no outlook for a Wii Swap Disc. The reason for this is that all Nintendo Wii Mod Chips are just Drive Chips. By this we mean that they control and send information to the DVD Rom drive in the Nintendo Wii console, as opposed to working with or writing to the BIOS chip of the Wii. A Swap Disc for the Wii would require some work to more intimately interact with the actual Bios of the Wii console.
While we won't rule a Swap Disc Wii Edition - we don't see this item as something that is as yet possible. Even booting simply Homebrew games on the Wii still require quite a bit of work, and for this reason - a Swap Disc Wii Version is not something that we see as being available any time in the near future.
For this reason we suggest to all of our customers either the WiiKey mod chip for the Wii or the Cyclowiz Mod chip for the Nintendo Wii, both of which allows playing of import and backup Wii games quickly and easily.
Labels: cyclowiz, mod chip for wii, modchip, modchips, nintendo wii mod chip, swap disc wii, wii swap disc, wiikey
Sunday, June 10, 2007
Wiikey - Is this the mod chip for you?
Is the WiiKey the right Nintendo Wii Mod chip for you? Let's do some comparisons and find out if it is.
As it always is with each new mod chip released, the manufacturers always have some reasons to state that quite likely, THEIR chip is better than any other chip before it. This has been the case since the days of the original PSX mod chips. One chip was better than the other chip, and then the next chip was better than both of those other two chips put together.
I suppose it could be argued that one chip perhaps has some features that another chip does not. And quite likely, these additional features are of no consequence to most gamers. As gamers, we want a chip that is easy to install and just plain works.
There are really no extra or value added features that REALLY differentiate the say the WiiKey from the Cyclocwiz chip. Certainly not in terms of playing our games at all. We want a chip that will load and boot all the types of games we throw at it. And this, thankfully, is the same accross the board. All the Nintendo Wii Mod chips seem to just load each game, without any trouble or fussing about whether or not the game is an Gamecube backup copy of our original game or a backup copy we have of our Nintendo Wii Game.
To get a good, albeit brief idea, which shows quite clearly that there are no real differences, one simply has to look at the list of features for both the WiiKey and the Cyclowiz chips... We've listed the features and functions for both below.
WiiKey Features:
CycloWiz Features:
As it always is with each new mod chip released, the manufacturers always have some reasons to state that quite likely, THEIR chip is better than any other chip before it. This has been the case since the days of the original PSX mod chips. One chip was better than the other chip, and then the next chip was better than both of those other two chips put together.
I suppose it could be argued that one chip perhaps has some features that another chip does not. And quite likely, these additional features are of no consequence to most gamers. As gamers, we want a chip that is easy to install and just plain works.
There are really no extra or value added features that REALLY differentiate the say the WiiKey from the Cyclocwiz chip. Certainly not in terms of playing our games at all. We want a chip that will load and boot all the types of games we throw at it. And this, thankfully, is the same accross the board. All the Nintendo Wii Mod chips seem to just load each game, without any trouble or fussing about whether or not the game is an Gamecube backup copy of our original game or a backup copy we have of our Nintendo Wii Game.
To get a good, albeit brief idea, which shows quite clearly that there are no real differences, one simply has to look at the list of features for both the WiiKey and the Cyclowiz chips... We've listed the features and functions for both below.
WiiKey Features:
- Fully upgradeable via DVD/disc (future proof, expect cool features to come)
- Direct boot of Wii backups (like originals)
- Direct boot of GC backups (like originals)
- Boots different region GC games/backups
- Boots different NTSC region Wii games/backups
- Supports multi-disc games
- Supports DVD-R and DVD+R
- Built-in audio fix (for games using streaming, no patch required)
- Stealth mode
- 4 wires & quick solder interface
- Compact design, best quality components, rock solid high speed controller
- Professional ESD packing
CycloWiz Features:
- Easy Install (5 solder points / no wires required)
- Stealth Mode to keep chip from ever being detected from current wii firmware
- Play Both Wii and GameCube backups (DVD-r or DVD+R) and boot like any original game.
- Play GameCube homebrew and Imports
- Built In Audio fix for GC backups
- Multi-disc GameCube Games are fully supported. All GC Games are compatible.
- Support 8Cm and 12cm Discs - TDK or any other brand works equally as well.
- Optional Disable feature to turn your chip on and off
- Multipurpose LED to let you know that your chip is on and working, if it has an error, or if it is off
- DVD Firmware Upgrades available
Labels: cyclowiz, nintendo ds roms, nintendo wii, nintendo wii modchips, wiic, wiid, wiikey
WiiKey Installation Instructions
Installation instructions for the Wiikey are not much more than images, with the solder points clearly shown. While this is, in most cases, more than enough to install the Wiikey for gamers that have installed a mod chip before, it is hardly enough for new users of modchips who have never installed a modchip in any console system prior to the Nintendo Wii...
There is some good news though. Installation of the WiiKey is MUCH easier than say installing a mod chip for the playstation 2 or even the Xbox console.
The WiiKey Installations requires you to have a few things on hand, and if you don't, we recommend you go to your nearest Radio Shack, or the The Source, or any major electronics store and pick up the parts.
You'll need the following things:
1. A 15 WATT max soldering iron. It's important that you stick with something that has a max of 15 Watts, this is because the soldering iron will get hot enough for you to be able to able to melt the solder on to the points on the Wii motherboard, but not hot enough to do any damage and actually burn off the solder pads. This is the most common error when doing a Wiikey installation - using a soldering iron that is simply too hot.
2. 15 AWG Wire. You don't have to know what this is, but it's called wrapping wire. Any electronics store clerk (even if they don't know what they're even doing there) will be able to send you the right part of the store to pick up some wrapping wire.
3. Rosin Wire Solder. This solder conducts well, and is also very easy to work with due to how thin the solder is. You won't find yourself botching up any other points, because the solder is noce and thin and you can put it exactly where you need it.
We often have customers call us and let us know they used IDE Cable wire, for no good reason. While this WILL work, it certainly is not intended for this use. And quite frankly, we've spent $250.00 or more for our Nintendo Wii's, and when we're adding a nintendo wii mod chip, we should REALLY make sure we're doing the best we can. In all honesty, a spool of wrapping wire will not run you more than $4.00 - $8.00 .... This is NOT the item to cut the cost on. This wire will forever be in your Nintendo Wii.
We talk about wires, even though the WiiKey has quick solder pads, which means you really don't need wires. However, our experience with mod chips (having sold them since the days of the original Playstation) and quick solder pads is that it is far easier to just use wires. One should be REALLY certain that they will NEVER want to take out the mod chip before they solder the chip to the quick solder pads. Once there, removal of the chip, while it can be done, is extremely difficult, and you have a better chance of damaging your Wii more when removing the chip if you used quick solder pads, then you do with installation it.
Wiring in the Wiikey means that you simply de-solder the wires, and the chip it out and removed.
Detailed WiiKey Installation Instructions can be found at http://www.ps2cover.com/wiikey-installation.shtml
There is some good news though. Installation of the WiiKey is MUCH easier than say installing a mod chip for the playstation 2 or even the Xbox console.
The WiiKey Installations requires you to have a few things on hand, and if you don't, we recommend you go to your nearest Radio Shack, or the The Source, or any major electronics store and pick up the parts.
You'll need the following things:
1. A 15 WATT max soldering iron. It's important that you stick with something that has a max of 15 Watts, this is because the soldering iron will get hot enough for you to be able to able to melt the solder on to the points on the Wii motherboard, but not hot enough to do any damage and actually burn off the solder pads. This is the most common error when doing a Wiikey installation - using a soldering iron that is simply too hot.
2. 15 AWG Wire. You don't have to know what this is, but it's called wrapping wire. Any electronics store clerk (even if they don't know what they're even doing there) will be able to send you the right part of the store to pick up some wrapping wire.
3. Rosin Wire Solder. This solder conducts well, and is also very easy to work with due to how thin the solder is. You won't find yourself botching up any other points, because the solder is noce and thin and you can put it exactly where you need it.
We often have customers call us and let us know they used IDE Cable wire, for no good reason. While this WILL work, it certainly is not intended for this use. And quite frankly, we've spent $250.00 or more for our Nintendo Wii's, and when we're adding a nintendo wii mod chip, we should REALLY make sure we're doing the best we can. In all honesty, a spool of wrapping wire will not run you more than $4.00 - $8.00 .... This is NOT the item to cut the cost on. This wire will forever be in your Nintendo Wii.
We talk about wires, even though the WiiKey has quick solder pads, which means you really don't need wires. However, our experience with mod chips (having sold them since the days of the original Playstation) and quick solder pads is that it is far easier to just use wires. One should be REALLY certain that they will NEVER want to take out the mod chip before they solder the chip to the quick solder pads. Once there, removal of the chip, while it can be done, is extremely difficult, and you have a better chance of damaging your Wii more when removing the chip if you used quick solder pads, then you do with installation it.
Wiring in the Wiikey means that you simply de-solder the wires, and the chip it out and removed.
Detailed WiiKey Installation Instructions can be found at http://www.ps2cover.com/wiikey-installation.shtml
Labels: cyclowiz, mod chips, modchips, nintendo wii, nintendo wii modchips, wii mod chip, wiikey
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